John McFarlane (Zoox.com)
Guy Davidson (Creative Assembly)
We plan to continue monthly telecon to conduct paper reviews. At Kona, we will have a Wednesday night evening session to update everyone.
Please see the slides for the report here which was presented in the Friday session by Sean and Nicolas which also outlines the problem domain, our motivation as well as the status of the discussion.
The Birth of SG14
We have 8 papers upstreamed from the meeting
P0037R0 Fixed point real numbers John McFarlane LEWG SG14/SG6
P0038R0 Flat Containers Sean Middleditch LEWG SG14
P0039R0 Extending raw_storage_iterator Brent Friedman LEWG SG14
P0040R0 Extending memory management tools Brent Friedman LEWG SG14
P0041R0 Unstable remove algorithms Brent Friedman LEWG SG14
P0048R0 Games Dev/Low Latency/Financial Trading/Banking Meeting Minutes 2015/08/12-2015/09/23 Michael Wong SG14
P0059R0 Add rings to the Standard Library Guy Davidson LEWG SG14
P0130R0 Comparing virtual functions Scott Wardle, Roberto Parolin EWG SG14
We had a major brain storm on why games programmers tends to turn off exception handling, and a brain storm session to see what kind of options and ideas to address their concerns.
We also briefly discussed the scope and coverage and decided that because of the common interest of
- Real Time Graphics
- Interactive simulation
- Constrained Resources
All are areas of interest to Games Dev, but they also intersect Financial Trading, Simulation and Embedded devices as can be seen from slide 12 of The Birth of SG14 talk.
As such a more appropriate name for SG14 group may be: Games Dev/Financial Trading/Banking/Simulation and we wish to invite representatives from these industries to join.
We intend to bring to discussion in addition to Exception/RTTI costs, topics regarding the following, some of which crosses into other groups such as SG1 Concurrency, SG6 Numerics and SG7 Reflections.
There are a few papers in the current mailing that is of interest to SG14.
GPU Accelerator support
P0069R0 A C++ Compiler for Heterogeneous Computing
P0089R0 Quantifying Memory-Allocation Strategies
P0054R0 Coroutines: reports from the fields
P0055R0 On Interactions Between Coroutines and Networking Library
P0070R0 Coroutines: Return Before Await
P0071R0 Coroutines: Keyword alternatives
P0073R0 On unifying the coroutines and resumable functions proposals
P0099R0 A low-level API for stackful context switching
low latency for financial/trading
P0076R0 Vector and Wavefront Policies
P0106R0 C++ Binary Fixed-Point Arithmetic
2 thoughts on “The view from the SG14 Games Dev/Low Latency meeting at CPPCon 2015”
[…] , presentation of the previous link https://wongmichael.com/2015/10/04/the-view-from-the-sg14-games-devlow-latency-meeting-at-cppcon-2015… Michael Wong`s blog article about SG14 https://groups.google.com/a/isocpp.org/forum/#!forum/sg14C++ […]
[…] About CPPCON, the arrangement will be similar to last year which seemed to have worked out quite well. Here is a trip report: https://wongmichael.com/2015/10/04/the-view-from-the-sg14-games-devlow-latency-meeting-at-cppcon-2015… […]